Game apparatus.



H. M. MANNHEIMER.

GAME APPARATUS.

APPLICATION FILI-:D MAR. I3. I9I5.

1,263,334.- Patented Apr. 16, 1918..

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H. MMANNHEINIER.

GAME APPARATUS,

APPLICATION FILED MAR. I3 |915- .Patem-,ed A111116, 1918.

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HARRY M. MANNHEIMER,

@lilith OF ST. LOUIS, MISSOURI.

GAME APPARATUS.

Application filed March 13,

T0 all whom t may Concern Be it known that I, HARRY M. MANN- I-IEIMER, a citizen of the United States, and resident of St. Louis, Missouri, have invented certain new and useful Improvements in Game Apparatus, of which the following is a specification containing a full, clear, and exact description, reference being had to the accompanying drawings, forming a part hereof.

My invention relates to improvements in game apparatuses, wherein there is a board bearing the pictorial representation of a passenger coach and the representation of a route of travel for a playing object representing the car, a number of distinguishable sets of objects representing a car for movement over the represented route, passengers for the car, represented pictorially, and motormen, conductors, traclmen, policemen, and the like, together with a deck of cards, certain of which bear numbers corresponding with the number of stations along the route represented, and others bearing directions of plays.

The obj ect of my improvements is to construct a game apparatus which will be instruct-ive, as well as entertaining, and has to do with the handling of passengers and cars, preferably of a street railway system.

Witli the above purpose in View, my invention consists in certain novel features of construction and arrangement of parts as will be hereinafter more fully described, pointed out in the claims and illustrated by the accompanying drawings, in which- Figure 1 shows in plan a game board with certain of the movable objects or men in place, as inthe course of Vplaying a game,

Fig. 2 is an edge elevation of thevboard withr certain men thereon;

Fig. 3 is a perspective of a portion of the j deck of rplaying cards showing the consecutively numbered cards Fig. 1 is a like viewto Fig. 3, showing certain ofthe cards bearing directions of play;

- -known hereafter in the gamevas a giant pas- Fig. 5 illustrates one' of the men to be songer;

Fig. 6 represents a common passenger; Fig. 7 shows a group of playing objectsor men, distinguishable from the passengers;

Fig. 8 shows a group of figures similar to the group shown in Fig. 7, but vdistinguishable therefrom, as bycolor; and 4 1 Fig. 9 shows an object representing a car.'

Specification of Letters Patent.

v accompany thel game.)

Patentedv Apr.. 16, 1918.

1915. serial No. 14,057.

Referring by numerals to the accompanying drawings:

10 designates the game board, which preferably as shown in Fig. 2, consists of hinged sections.

On one face of the board 10 there is a ligure representing apassenger car 11. This ligure is preferably made 'by printing and consists of'a diagrammatical planshowing the contour of the car, the arrangement of seats 12, the aisle 13, and certain squares indicated respectively 13a, 14, 15, 16, and 17, which bear the words Motorman, Conductor, Policeman, v@Lone passenger and Sand box. Next adjacent the square 13"L appears the characters 10Pts., meaning ten points. Next adjacent the square 14C appears the characters 10 Pts. Next adjacent the squares 15 and 17 appear the characters 7 Pts, and next adjacent the square 16 appears the characters 5 Pts.

VIn the aisle 13 there are a number of squares i 18 and next adjacent at least lone of the squares are the characters 5 Pts.

` On the surface of the board 10 adjacent one margin thereof is a square 19 having. therein the words W'aiting car, and to one side of the square 19 is a square QO'having therein the word Destination. Arranged along the remaining free margins of the board are the squares 21, which are vnumbered consecutively from 1to v415. Certain of these squares have therein the name of a j station or street and next adjacent these last .mentioned squares appear the characters `l)ass., `meaning two passengers, and next l adjacent thel square numbered 45 appears4 the characters End ofline-return.

22 designates the playing cards which are hereinafter termed the numbered cards,

and which bear numbers from 1.to 15, corre-y sponding with the numbers of the squares 21 on the game board. Y i

23 designates the playing cards bearing i printed directions of moves for plays in the game, such asA Supply the motormanlpr Supply the conductor, Stop forair-take on four passengers from home. (The home referred toon this last mentioned card refers to thesupply of men or playing obj ects, and is thus indicated inthe directions which- Supply giant passenger to any vacant seat onown side and let one A of' opponents passengers Achange seats to giants side,Supplylone passenger, lTwo of opponents passengers todos-,r

tination, Track foremans ordersback car 5 blocks-no move for car, Supply lady passenger in aisle, Man gets up, gives seat to lady, takes first place in aisle, Opponents first passenger to destination, "Wagon down on track-2 opponents passengers Walk to destination-no move for car, Track foremans orders-back car 3 blocks-no move for car, Behind schedule-go a blocks Without stop-send opponents Waiting passengers home-no move for car.

The thirteen cards just designated sui'iice, but I do not Wish to limit myself to this number, as it is apparent there is no suit and that other direction cards may be found desirable at times but not necessary for purpose of this application.

24 designates a man or playing object which will be hereinafter referred to as a common passenger. These common passengers are in tivo sets of twenty-nine each, distinguishable from each other. 25 designates a man or playing object Which will be hereinafter referred to as a giant passenger, which giant passenger forms the thirtieth object of each set representing passengers. The apparatus comprises only two of these gia-nt passengers, and they are distinguishable from each other, as are Y the common passengers. 2G designates a playing object or man having thereon the Word Car, and 2S and Q9 designate playing objects or men in distinguishable sets, one of each set bearing the Word Motorman, another bearing the Word Policeman, another bearing the Words Lone passenger, another bearing` the Word Conductor, and another bearing the Word Trackman.

This game may be played by tWo or four persons, and when played by two persons they are of course opponents, and when played byy four persons the players are opposing partners. The cards are all placed in one pack and shuffled in the usual mann ner, and four cards are dealt to each player, Whether vthere be one, two, three or four persons. The remaining cards of the deck are then placed face down Where they may be drawn one at a time by the players. The first player draws a card from the pack and selects the playing object 2G marked Car and places iton the square marked l/Vaiting car 19.

He then draivs another card from the pack, adds the same to his hand, and

starts the object marked Car alongthe route of travel, by playing one of the numbered cards, 0r he passes, as he elects; in any event the car should be moved over one division Aof the route for each play of a numbered card.

Each player thereafterin his turn draws a card 'before making his play, and 'each player` may at any time in the game pass ,or decline to play, as is his choice. It is eslsential that, after the car has been moved by a player, as above described, that the player (after each move of the car) place one of the passengers Q4 on the specific square which is permanently marked with the numeral corresponding to that of the numbered card just played, and When such numbered card corresponds With a square having thereon a station name, two passengers are placed on said designated square. The car may be moved along after each play, and as it, the car, arrives at a square having a man or passenger such passenger is placed Within the car represented on the board unless the card played directs other Wise. Tf one of the players neglects or fails to move the car after his play, he forfeits the use of two of his passengers.

The play of a numbered card gives the player only one play and one move'of the car, but the pla f of a card having printed directions entitles the player to a second play of a numbered card only and a second move of the car. lhen the player is unable to'folloiv with numbered card, he forfeits the right to a second play and a second move. The player, however, is required to make second play if able to follow printed card with a numbered card.

There is only one car, and the same, when once started on the route, is sent forivard by the players, one block (or square, of the series 21) at a move, until the end of the line is reached, When the car natu,- rally reverses itself and makes a return trip, from the point which is marked on the board with the Word Return Seeloiver right-hand of Fig. 1.

On its return trip the car 26 is moved back over the samel r,oute, step-by-step, toward the starting point.

The passengers 24 are picked up by the car as it travels over the route, and are placed on the board inthe numbered carseats 21, consecutively, and on the side of the board which corresponds in color to the color of the said passengers 24 being picked up.

The passengers, before being placed on the board, are supposed to be at home,

lthat is-contained promiscously in a suitable boX. (Not shown).

The passengers which have been placed,

Vas described, on the board, are supposed to be Waiting on the street-corners for the car, and may be termed Waiting pasholds the direction card ordering a removal of a passenger, should retain said direction card for a later play.

When all the seats7 on a player-s own side of the car l1 are filled with passengers, he must then play in the space on the board marked Aisle The giant passenger 25 counts two (2) points; all other passengers aboard the car 11, count one (l) point only; policeman, motorman, etc., count as directed on the directions which are printed on the board.

In case any passenger of a player is found on a street where the car 26 stops, such passenger should be picked up and placed aboard the car l1, of course.

If any passengerl is standing on streets which your speeding car 26 passed, let that passenger wait until said car reaches it on the return journey, (if the car returns during the game).

The conductor, motorman, policeman, and sand box, are never to be treated as passengers, and are therefore always safe plays; but the giant passenger, lone passenger, and a passenger occupying first place in the aisle, are subject to removal from the board and placed in the position described on the direction cards such as Two of opponents passengers to destination, &c.

I/hen the drawing-deck is exhausted, opposing players will nish their respective hands, until one 0f the players, or one of the playing partners, is out of cards or passengers (men).

Should opposing players, after the drawing-deck has become exhausted, persist in passing, (neither desiring to make a play), then both will discard their hands, and end the game.

The game as will be seen from the above description is a. game of points, which the presence of the playing objects on the board determines. The giant passenger on any seat in the car counts two points. All other passengers aboard car count one point. Mo-

tormen, conductors, policemen each count the l points designated on the board; the lone passenger, a track man on the sand boX and a passenger on one of the aisle squares 18 count the points designated on the board. The game is concluded when either player is out of cards or out of men or out of both cards and men. Passengers waiting along the squares 21 at the conclusion of the game do not count. The player having the greatest number of points, as a matter of course, wins the game.

Having thus described my invention, what I claim as new therein and desire to secure by Letters Patent of the United States therefor, is:

1. An improved game-apparatus, comprising a game-board having thereon a representation of a vehicle with seats for passengers; a route of travel with stations; two sets of playing pieces for movement on said board; a playing piece representing a car to be moved over said route of travel; and two sets of cards for directing the movements of all said last-named playing pieces, one set of said cards being numbered consecutively, and the other set having printed directions for play.

2. An improved gameapparatus, comprising a game-board having thereon a representation of a vehicle with seats for passengers; a route of travel with stations represented by squares numbered consecutively; two sets of playing pieces for movenient on said board; a playing piece representing a car to be moved over said route of travel; and two sets of cards for directing the movements of all said last-named playing pieces, one set of the cards being numbered consecutively, and the other set having printed directions for play.

In testimony whereof, I have signed my name to this specication, in presence of two subscribing witnesses.

HARRY M. MANNHEIMER.

Witnesses: l

E. L. WALLACE, R. C. ORWIG.

Copies of this patent may be obtained for ve cents each, by addressing the Commissioner of Patents, Washington, D. C. 

